Arrow / TNT Velocity Packet Exploit

Arrow_TNT_Exploit Exploits HIGH +8 score

🎮 Minecraft Gameplay Impact

Spams projectile or velocity packets in a single game tick to create extreme velocity multipliers, propelling arrows or TNT with massive kinetic power.

🔍 Functions & APIs Analyzed

PlayerMoveC2SPacket

Movement packets spammed to trigger velocity desync.

EntityVelocityUpdateS2CPacket

Modifies incoming velocity handlers.

💻 Mod Implementation (Dev Source / Mapped)

// Developer Source (Fabric / Yarn mappings)
public class ArrowExploit {
    public static void boostArrow(ClientConnection conn) {
        for (int i = 0; i < 64; i++) {
            conn.send(new PlayerMoveC2SPacket.OnGroundOnly(true));
        }
    }
}

⚙️ Decompiled Representation (Vineflower View)

// Decompiled with Vineflower 1.12 (Intermediary mappings)
public class ArrowExploit {
    public static void boostArrow(class_2535 conn) {
        for (int i = 0; i < 64; ++i) {
            conn.method_10743(new class_2828.class_2831(true));
        }
    }
}

🛡️ Bytecode Signature & Static Detection

Detects packet send loops exceeding standard network rate limits.