Arrow / TNT Velocity Packet Exploit
Minecraft Gameplay Impact
Spams projectile or velocity packets in a single game tick to create extreme velocity multipliers, propelling arrows or TNT with massive kinetic power.
Functions & APIs Analyzed
PlayerMoveC2SPacket
Movement packets spammed to trigger velocity desync.
EntityVelocityUpdateS2CPacket
Modifies incoming velocity handlers.
Mod Implementation (Dev Source / Mapped)
// Developer Source (Fabric / Yarn mappings)
public class ArrowExploit {
public static void boostArrow(ClientConnection conn) {
for (int i = 0; i < 64; i++) {
conn.send(new PlayerMoveC2SPacket.OnGroundOnly(true));
}
}
}
Decompiled Representation (Vineflower View)
// Decompiled with Vineflower 1.12 (Intermediary mappings)
public class ArrowExploit {
public static void boostArrow(class_2535 conn) {
for (int i = 0; i < 64; ++i) {
conn.method_10743(new class_2828.class_2831(true));
}
}
}
Bytecode Signature & Static Detection
Detects packet send loops exceeding standard network rate limits.