Silent Rotation Packet Spoofing

Silent_Rotation_Packet Combat HIGH +9 score

🎮 Minecraft Gameplay Impact

Crafts synthetic movement packets (PlayerMoveC2SPacket) with aimbot-computed yaw/pitch angles to transmit to the server while leaving the client player's local camera completely unaltered. The attacker looks straight ahead on screen while striking targets behind or beside them.

🔍 Functions & APIs Analyzed

PlayerMoveC2SPacket.LookAndOnGround

Movement packet (class_2830) transmitting look angles and onGround state.

ClientConnection.send

Transmits raw network packet directly to the server pipeline (method_10743).

💻 Mod Implementation (Dev Source / Mapped)

// Developer Source (Fabric / Yarn mappings)
public class SilentAim {
    public static void sendSilentAim(ClientConnection connection, float spoofYaw, float spoofPitch, boolean onGround) {
        connection.send(new PlayerMoveC2SPacket.LookAndOnGround(spoofYaw, spoofPitch, onGround));
    }
}

⚙️ Decompiled Representation (Vineflower View)

// Decompiled with Vineflower 1.12 (Intermediary mappings)
public class SilentAim {
    public static void sendSilentAim(class_2535 connection, float spoofYaw, float spoofPitch, boolean onGround) {
        connection.method_10743(new class_2828.class_2830(spoofYaw, spoofPitch, onGround));
    }
}

🛡️ Bytecode Signature & Static Detection

Identifies packet instantiation of PlayerMoveC2SPacket.LookAndOnGround (class_2830) or PlayerMoveC2SPacket.Full (class_2831) accompanied by custom calculated yaw/pitch coordinates.