Crosshair Triggerbot
Minecraft Gameplay Impact
Automatically triggers attacks the exact millisecond the player's crosshair raycast intersects an enemy hitbox. Removes human visual reaction time delay (~150-250ms) entirely, guaranteeing an instant first strike whenever an enemy traverses the crosshair cone in duels.
Functions & APIs Analyzed
MinecraftClient.targetedEntity
Active crosshair target entity reference (field_1692) updated by the game's entity picking loop.
MinecraftClient.crosshairTarget
HitResult object (field_1765) representing the block or entity currently under the crosshair.
ClientPlayerInteractionManager.attackEntity
Executes combat attack (method_2918) against the targeted enemy.
Mod Implementation (Dev Source / Mapped)
// Developer Source (Fabric / Yarn mappings)
@Mixin(MinecraftClient.class)
public class TriggerBotMixin {
@Inject(method = "tick", at = @At("TAIL"))
private void onTick(CallbackInfo ci) {
MinecraftClient client = MinecraftClient.getInstance();
if (client.player != null && client.targetedEntity instanceof PlayerEntity enemy) {
if (client.player.getAttackCooldownProgress(0.5f) >= 1.0f) {
client.interactionManager.attackEntity(client.player, enemy);
client.player.swingHand(Hand.MAIN_HAND);
}
}
}
}
Decompiled Representation (Vineflower View)
// Decompiled with Vineflower 1.12 (Intermediary mappings)
@Mixin({class_310.class})
public class TriggerBotMixin {
@Inject(method = {"method_1574"}, at = {@At("TAIL")})
private void onTick(CallbackInfo ci) {
class_310 client = class_310.method_1551();
if (client.field_1724 != null && client.field_1692 instanceof class_1657) {
class_1657 enemy = (class_1657) client.field_1692;
if (client.field_1724.method_7261(0.5F) >= 1.0F) {
client.field_1761.method_2918(client.field_1724, enemy);
client.field_1724.method_6104(class_1268.field_5808);
}
}
}
}
Bytecode Signature & Static Detection
Identifies references to field net/minecraft/client/MinecraftClient.targetedEntity (field_1692 or Minecraft.crosshairPickEntity) alongside method invocation net/minecraft/client/network/ClientPlayerInteractionManager.attackEntity (method_2918).